Last week at XNA Gamefest developers conference, Microsoft announced DirectX 11. There are rumours claiming DirectX 11 being launched as part of next generation Windows 7 with an pre-release late 2008, in Novemeber.

A new ‘shader’ technology lays the groundwork for the GPU to be used for more than just 3D graphics. Developers will be able to take advantage of the graphics card as a parallel processor. DirectX 11 will also offer support for tessellation, giving models a smoother appearance when viewed up close, in addition to multi-threaded resource handling to make the most of multi-processor set-ups.

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