Beiträge mit tag "multithreading
DirectX 11: Multithreading And GPGPU
von Ronald Tiefenthäler in News
Last week at XNA Gamefest developers conference, Microsoft announced DirectX 11. There are rumours claiming DirectX 11 being launched as part of next generation Windows 7 with an pre-release late 2008, in Novemeber.
A new ‘shader’ technology lays the groundwork for the GPU to be used for more than just 3D graphics. Developers will be able to take advantage of the graphics card as a parallel processor. DirectX 11 will also offer support for tessellation, giving models a smoother appearance when viewed up close, in addition to multi-threaded resource handling to make the most of multi-processor set-ups.